![]() ![]() The only difference I noticed was the quality of the shadows. On top of that, there’s so little difference between the five presets that I genuinely wonder why they’re there. A single room from a single angle should not be running at 20 frames per second. I don’t know what the cause is, perhaps the textures are extremely bloated, maybe a light source is too intense, whatever the cause is, it needs to be fixed. I know my computer isn’t the hottest thing ever, but this brings it down to a sluggish pace? That’s just a sheer disregard for optimization there. It’s not something that at all looks like a demanding set-piece. Even on the lowest resolution, the max settings still run extremely slowly. For as simple as a room with a couple light sources and a few shadows is, it makes my computer crawl even at medium settings at 1080p. ![]() But it seems d3t was the wrong group to contract for this. It’s a powerful tool in the right hands, can be used to make incredible things. It’s obvious this is a Unity-powered thing, and I don’t have an issue with SEGA using Unity. The first problem comes in the performance. ![]() Genesis Classics Hub is not the worst presentation of an emulation machine I’ve ever seen, but it feels so below average that I wonder what the point of the upgrade even was. But I sat back, and I thought about it, and I realized it wasn’t totally fair to judge it on the fact that it was a lackluster front-end with wasted potential. I had that sort of reaction to the SEGA Genesis & Mega Drive Classics Hub at first. They can warp and twist and turn your perception of what something is, focusing instead on what it’s not. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |